MIGA, Bartłomiej; ZIÓŁKO, Bartosz. Real-Time Acoustic Phenomena Modelling for Computer Games Audio Engine. Archives of Acoustics, [S. l.], v. 40, n. 2, p. 205–211, 2015. DOI: 10.1515/aoa-2015-0023. Disponível em: https://acoustics3.ippt.pan.pl/index.php/aa/article/view/879. Acesso em: 26 apr. 2025.