Real-Time Acoustic Phenomena Modelling for Computer Games Audio Engine

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Authors

  • Bartłomiej MIGA Faculty of Computer Science, Electronics and Telecommunications, AGH University of Science and Technology, Kraków, Poland
  • Bartosz ZIÓŁKO Faculty of Computer Science, Electronics and Telecommunications, AGH University of Science and Technology, Kraków Techmo, Kraków, Poland

Abstract

This article presents an efficient method of modelling acoustic phenomena for real-time applications such as computer games. Simplified models of reflections, transmission, and medium attenuation are described along with assessments conducted by a professional sound designer. The article introduces representation of sound phenomena using digital filters for further digital audio processing.

Keywords:

sound reflection, transmission, attenuation, real-time audio processing.

References

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